collapse collapse
* User Info
 
 
Welcome, Guest. Please login or register.
* Search

* Board Stats
  • stats Total Members: 989
  • stats Total Posts: 18363
  • stats Total Topics: 2500
  • stats Total Categories: 7
  • stats Total Boards: 35
  • stats Most Online: 1144

Author Topic: i18n and l10n  (Read 2107 times)

0 Members and 1 Guest are viewing this topic.

Offline Blueeagle

  • Omnipotent
  • BeBot Hero
  • ******
  • Posts: 323
  • Karma: +0/-0
i18n and l10n
« on: April 11, 2007, 12:48:49 am »
Have anyone given thought to implementing internationalization and localization?

I'm reading a bit on the GNU gettext libraries and was wondering if anyone else had thoughts on this. I know many guilds have nationality as a requirement and offering them a bot that speaks their own touge wouldn't be a bad idea

Still not sure how much work it would take to implement i18n and l10n support. Does anyone else have experience in such? Or other thoughts?

Edit:

Been reading up on it and it seems that it would greatly encourage a move to using printf() and sprintf() in all modules. Although echo will work using (s)printf would make translations easier. That's atleast what I make of it...
« Last Edit: April 11, 2007, 01:42:19 am by Blueeagle »
The only problem that can't be solved by adding another wrapper is having too many wrappers.

Offline Khalem

  • BeBot Founder
  • Administrator
  • ********
  • Posts: 1169
  • Karma: +0/-0
    • http://www.ancarim.com
Re: i18n and l10n
« Reply #1 on: April 15, 2007, 02:35:23 am »
My main concern would be, how much will it cost us in times of slowing the bot down and CPU usage.
BeBot Founder and Fixer Kingpin

Offline Wolfbiter

  • Contributor
  • *******
  • Posts: 149
  • Karma: +0/-0
    • KAZE
Re: i18n and l10n
« Reply #2 on: April 15, 2007, 05:19:35 am »
AO is english (except rk3, let them do whatever they want) so there's no real need to add a bunch of localization and other useless crap. Yes it is useless because anyone that has a need for a bot has to know more than enough english to play the game.
It's a lot better to spend time and effort into something that'll benefit the entire community instead of a limited playerbase. I know of at least one "country" org that doesn't only have people from that country in it. They wouldn't understand a thing if the bot suddenly started using native language.
Too many toons.

 

* Recent Posts
[AoC] special char for items module by bitnykk
[February 09, 2024, 09:41:18 pm]


0.8.x updates for AoC by bitnykk
[January 30, 2024, 11:16:08 pm]


0.8.x updates for AO by bitnykk
[January 30, 2024, 11:15:37 pm]


BeBot still alive & kicking ! by bitnykk
[December 17, 2023, 12:58:44 am]


Bebot and Rasberry by bitnykk
[November 29, 2023, 11:04:14 pm]

* Who's Online
  • Dot Guests: 636
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.
* Forum Staff
bitnykk admin bitnykk
Administrator
Khalem admin Khalem
Administrator
WeZoN gmod WeZoN
Global Moderator
SimplePortal 2.3.7 © 2008-2024, SimplePortal