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Author Topic: Alien Waves Module  (Read 2287 times)

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Offline Brianich

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Alien Waves Module
« on: January 20, 2007, 12:35:24 am »
Dear Coders, please halp!
Can anyone write module with alien waves counting?

Timings is:

Cloack Dropped
delay is 5 mins
1 wave
delay is 3 mins
2 wave
delay is 2 mins
3 wave
delay is 2 mins
4 wave
delay is 2 mins
5 wave
delay is 2 mins
6 wave
delay is 2 mins
7 wave
delay is 2 mins
8 wave
delay is 2 mins
General inc


Btw, i saw this module before, if anyone have it please PM me. Thanks.

Super "Fixbrian" Girl
RK1, Clan
Current project: No data avaible...

Offline Wolfbiter

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Re: Alien Waves Module
« Reply #1 on: January 20, 2007, 02:15:42 am »
I actually started collecting data for this myself, we'll see if I can write up something in the comming days.
Too many toons.

Offline jjones666

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Re: Alien Waves Module
« Reply #2 on: January 20, 2007, 11:25:10 am »
http://www.jjones.co.uk/files/alienattack_guild.php

Not written by me, I did tidy the output up slightly and fix the reporting of houses being destroyed.

The timers are slightly off, however, I'm never sure whether this is due to the bot lagging or actually incorrect.

-jj-

Offline pusikas

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Re: Alien Waves Module
« Reply #3 on: January 20, 2007, 11:54:09 am »
AFAIK, the timer for the next wave starts as soon as a hacker is down. The timer for the general is flat 2 minutes, so you can get the last hacker and the general at the same time. At least that's what I have always been told. :) So the timer for the waves can be off a little bit or a lot, depending on how fast or when you kill the hackers...
Luuv  Bot-Keeper of Vengeance ^^*

 

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