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Author Topic: AoC - Patch 2.1 and scripts  (Read 3764 times)

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Offline Runemy

  • BeBot Apprentice
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    • Exalted [Age of Conan guild - Aquilonia EU]
AoC - Patch 2.1 and scripts
« on: October 30, 2010, 05:02:00 am »
I guess many bot dependant people like me raised an eyebrow when I read the developers monthly update today.

Quote
Then we’ve made many, many small improvements behind the scenes to some of our core systems and tools:
    * Scripting: Added several small features to our Visual Scripting System (Scry) and added support for Lua scripting as well, this can allow scripter to make more dynamic content in the future.
Source

So, to put it short, bebot devs, will this affect the future of bebot and if so, do you have any clue as to how? :)
Wood of Exalted
Age of Conan
Aquilonia - EU

Offline BoA-Gert

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Re: AoC - Patch 2.1 and scripts
« Reply #1 on: October 31, 2010, 02:30:20 am »
I read that as game engine not chat engine focussed - so they can do more in-game events and reactive events than now...

Offline Getrix

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Re: AoC - Patch 2.1 and scripts
« Reply #2 on: November 01, 2010, 07:50:51 am »
I dont think the current way is being removed. But there will be possible todo more stuff like dynamic clocks with flash etc ingame.
Maybe possible for a RealTime DPS meeter built-in as a script.
Success is not final, failure is not fatal: it is the courage to continue that counts.
- Sorry, i dont have time to reply question on PM. Make a topic.

Offline Khalem

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Re: AoC - Patch 2.1 and scripts
« Reply #3 on: November 01, 2010, 09:01:23 pm »
This should not affect the bots in any way.
This merely gives customizers more powerful tools related to the scripts you can run trough the AoC game client.
BeBot Founder and Fixer Kingpin

 

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