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Author Topic: Rooster_GUILD.php Updated(2005-12-13)  (Read 7944 times)

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Offline Xenixa

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Rooster_GUILD.php Updated(2005-12-13)
« on: September 02, 2005, 01:52:22 am »
Updated to Include Alien Rank and Level since I couldn't find one that had already been Modified.
For use in showing AI Level and Rank in Online and Logon modules.

Will require you to Drop the current members table to populate new data.

ftp://xen.afraid.org/bebot_files/Rooster_GUILD.php

EDIT: New update. Added the commands member (Allows Manual Editing of Roster) and members (For viewing total members). Use what ever pre-command syntax you set for your bot (aka the ever popular '!')
It's basically modified code from Rooster_RAID.php insterted to work in Rooster_GUILD.php ... The cron job is untouched.

NOTE: If you are using my previous update to this module there is no need to Drop member table. Just replace with new copy(link above) and restart bot.
Uses same help files from the bot core install.
« Last Edit: December 13, 2005, 10:18:04 am by Xenixa »
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Offline Plac3bo

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Rooster_GUILD.php Updated(2005-10-21)
« Reply #1 on: October 05, 2005, 10:39:11 am »
I exchanged my rooster_guild with this code, but the login still doesnt show the alien level when someone logs on, but the database has the alien level in it..

Offline Xenixa

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Rooster_GUILD.php Updated(2005-10-21)
« Reply #2 on: October 05, 2005, 11:19:09 am »
Ya, you'll need to modify your Logon_GUILD.php file to show that info.
Fortunatly, I've already done that. :) Also updated Online.php to show AI level.

My updated versions that work with this Rooster_GUILD.php are here:
ftp://xen.afraid.org/bebot_files/Logon_GUILD.php
ftp://xen.afraid.org/bebot_files/Online.php

BTW, back up your existing files before replacing with the ones above... just incase.
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Offline Xenixa

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Rooster_GUILD.php Updated(2005-10-21)
« Reply #3 on: October 17, 2005, 11:41:33 am »
Updated Online.php again.

* Removed the commands for serperate professions since it wasn't working anyway.
* Added Announcements for Parts and Joins to Guest/Privatechannel in the Guild Channel.

I.E "Joeblow has Joined the Guest Channel."

Link in post above

Edit: Now If I could just figure out why it's not placing AFK after a members name in the online list when they mark themselves AFK.
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Offline Enian

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Rooster_GUILD.php Updated(2005-10-21)
« Reply #4 on: October 18, 2005, 12:17:15 pm »
Wow, very nice job  :P
Its exactly what i was looking for  :)

Offline Xenixa

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Rooster_GUILD.php Updated(2005-10-21)
« Reply #5 on: October 19, 2005, 06:37:38 am »
Fixed the AFK issue in Online.php I have listed above. Should show AFK status if you are using AFK.php from Crazied.

AFK.php is here if you need it.
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Offline Xenixa

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Rooster_GUILD.php Updated(2005-10-21)
« Reply #6 on: October 21, 2005, 08:06:57 pm »
See edit in first post. :D
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Offline Xenixa

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Re: Rooster_GUILD.php Updated(2005-12-13)
« Reply #7 on: December 13, 2005, 09:49:28 am »
I just discovered I completely missed something when I updated this last.
When I added the ability to add/remove members manually, I remembered to make sure the code for removing members from Buddy List was there but forgot to check if when adding Members to the Members table it also added them to the Buddy list so they show up on the Online list right away. Previously our Org recruiters were doing !is after !member

So anywho I've updated it(again) to add Members to Bots Buddy list if they are added Manually. Otherwise the Cron job still takes care of it if not added manually.
Linked copy in first Post contains this update now.

EDIT: Re-edited it, realized I updated a copy that was using slightly different column names for AI Level and AI Title. Matches whats in the SVN now.
« Last Edit: December 13, 2005, 10:52:49 am by Xenixa »
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Offline Akarah

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Re: Rooster_GUILD.php Updated(2005-10-21)
« Reply #8 on: December 13, 2005, 09:54:43 am »
i still feel really strange running a module named after a male chicken :p

Offline Khalem

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Re: Rooster_GUILD.php Updated(2005-12-13)
« Reply #9 on: December 13, 2005, 06:56:47 pm »
The names i used for the official version might not have been the best unfortunately, but consistency is good :)

And i'll be fixing up the module name later. Strange things often comes from not having English as a first language :P
« Last Edit: December 13, 2005, 06:58:19 pm by Khalem »
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Offline Akarah

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Re: Rooster_GUILD.php Updated(2005-12-13)
« Reply #10 on: December 13, 2005, 08:22:04 pm »
And i'll be fixing up the module name later. Strange things often comes from not having English as a first language :P

yes definitely.. imagine if i was trying to code for a primarily norwegian audience, for example.. the only words i know are "jeg har" and i probably couldn't use them right anyway ;)

i am pretty consistently amazed at all the people able to speak english as well as they do, considering how tricky english can be sometimes (look at all the americans who can't even speak it properly ;) )

Offline Naturalistic

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Re: Rooster_GUILD.php Updated(2005-12-13)
« Reply #11 on: December 13, 2005, 09:29:16 pm »
But we just remember where Americans are, and just let it slide :P
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Offline neongen

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Re: Rooster_GUILD.php Updated(2005-12-13)
« Reply #12 on: May 19, 2006, 04:10:29 pm »
i'm lost  :-\

i get a

Fatal error: Cannot redeclare class online in C:\bebot\moduels\Online.php on line 35

and

Warning: include_once(_Colors.php): failed to open stream: no such file or directory in C:\bebot\modules\afk.php on line 10

Warning: include_once(): failed opening '_colors.php' for inclusion (include_path='.;C:\php5\pear') in C:\bebot\modules\afk.php on line 10

how do i fix this ???

Just fund out that i don\t have _colors.php can someone pleass post it for me ???
« Last Edit: May 19, 2006, 04:17:23 pm by neongen »

Offline Jarras

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Offline captainwinky

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Re: Rooster_GUILD.php Updated(2005-12-13)
« Reply #14 on: May 21, 2006, 07:04:18 am »
(removed old issues that are no longer problems :p )

another EDIT:  i think AI level is working now.  i tried removing the members table again just to be sure, and that did seem to make a difference for some reason. 
problem i am facing now is that Rooster_GUILD is not executing when i start the bot... so we 'don't have any members'...  ???
have reverted to old Rooster_GUILD for the time being.  hoping to learn what is wrong here though as my setup is almost complete for my org's needs due to the great work being done here on BeBot :)  (thanks to all coders)
« Last Edit: May 21, 2006, 10:12:57 am by captainwinky »

 

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