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Author Topic: Level - but sqlbased  (Read 8496 times)

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Offline Wolfbiter

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Level - but sqlbased
« on: December 07, 2006, 03:25:37 am »
Updated 2006-12-14

Wrote this script because it's better to have each level # accessible from a main location that have it all hardcoded in a prepared string.
It'll also make it easier to change the ranges later on if FC changes anything.

You'll need the colors module for this.

Commands
!mish/!mission # - List of all levels that can pull a ql # mission
!sk/xp #from [#to] - How much xp/sk is needed at level #to, or from #from to #to
!level/lvl #1 #2 ... #N - Info on each supplied level #
!axp #from [#to] - How much axp is needed at level #from, or #from to #to
!rp/research #from [#to] - How much research is needed at level #from, or #from to #to

AXP added by jjones
Added research points
« Last Edit: December 14, 2006, 04:11:31 pm by Wolfbiter »
Too many toons.

Offline Alreadythere

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Re: Level - but sqlbased
« Reply #1 on: December 07, 2006, 11:19:03 am »
Uber, thanks. Saves me a lot of work!

Always wanted to do this, but never got around to it.

Offline jjones666

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Re: Level - but sqlbased
« Reply #2 on: December 07, 2006, 11:45:09 am »
Yup, thanks Wolfbiter, most appreciated :-)

-jj-

Offline nebhyper

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Re: Level - but sqlbased
« Reply #3 on: December 07, 2006, 03:53:34 pm »
This is awesome and includes all but one thing I've been looking for except one thing!

AXP.


This great though! Thanks!
Siocuffin (Squad Commander of United Notum Federation)
alts: Nebhyper, Nebalmighty.

Offline Naturalistic

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Re: Level - but sqlbased
« Reply #4 on: December 07, 2006, 05:18:13 pm »
There is an axp module floating around somewhere, or I can just post mine.

Just use the search :P
220/25 Eternalist Doctor
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Campalot Coding Co-ordinator and Super Admin
http://www.campalot.info/index.php

Offline nebhyper

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Re: Level - but sqlbased
« Reply #5 on: December 07, 2006, 07:18:17 pm »
Yep I'm using it too.


Guess I worded that wrong.  What I meant was everything I have been looking for in one file except AXP. 

But it looks like it would be easy enough to add a second table with AXP values and add additional code to handle calling up that table.

I'll work on it when I get a chance.
Siocuffin (Squad Commander of United Notum Federation)
alts: Nebhyper, Nebalmighty.

Offline jjones666

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Re: Level - but sqlbased
« Reply #6 on: December 09, 2006, 03:15:23 am »

Offline Wolfbiter

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Re: Level - but sqlbased
« Reply #7 on: December 09, 2006, 05:30:47 am »
Well, not bad.. but I think I'll work on my own little version of !axp and single !xp/sk tomorrow, way too late now ;)
Too many toons.

Offline Wolfbiter

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Re: Level - but sqlbased
« Reply #8 on: December 09, 2006, 03:49:47 pm »
You had a slight logical error for AXP in your script, jj (that had to do with ai level starting at 0, not 1)
Too many toons.

Offline Galdethi

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Re: Level - but sqlbased
« Reply #9 on: December 13, 2006, 09:07:21 pm »
Just got this installed and its great, only thing is it only works for me in tells, any way to make it work in guild channel?

{edit} Installing this and the colours to use it has disabled my bot from responding to anything not in a tell, any ideas why?
« Last Edit: December 13, 2006, 09:59:41 pm by Galdethi »

Offline Wolfbiter

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Re: Level - but sqlbased
« Reply #10 on: December 13, 2006, 11:08:13 pm »
Well.. maybe if you include some info on what bot you run (version.. I don't want to see something along the lines of "duh.. I run bebot of course"), other custom scripts installed, etc...
Too many toons.

Offline Galdethi

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Re: Level - but sqlbased
« Reply #11 on: December 14, 2006, 05:24:59 am »
[edit] nm found the problem, slight typo in a file was messing everything up
« Last Edit: December 14, 2006, 06:06:31 am by Galdethi »

Offline Malosar

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Re: Level - but sqlbased
« Reply #12 on: December 15, 2006, 06:04:27 pm »
Thanks for the research update.
Eternalist
General of The Syndicate

Offline Malosar

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Re: Level - but sqlbased
« Reply #13 on: December 19, 2006, 07:05:22 pm »
btw, the last 2 values for rp are wrong. They should be 640,000,000 and 900,000,000. You have 64,000,000 and 90,000,000.
Eternalist
General of The Syndicate

Offline Wolfbiter

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Re: Level - but sqlbased
« Reply #14 on: December 19, 2006, 10:53:46 pm »
The tables aren't verified at all.. nor do they reflect sk needed... I might work on sk tables and updated xp later on when there's something solid to work with, but right now it's just too damn boring to get reliable (ie capping things myself) data.
Too many toons.

 

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