collapse collapse
* User Info
 
 
Welcome, Guest. Please login or register.
* Search

* Board Stats
  • stats Total Members: 989
  • stats Total Posts: 18363
  • stats Total Topics: 2500
  • stats Total Categories: 7
  • stats Total Boards: 35
  • stats Most Online: 1144

Author Topic: Guides module - feedback plx ;p  (Read 2538 times)

0 Members and 1 Guest are viewing this topic.

Offline jjones666

  • Contributor
  • *******
  • Posts: 353
  • Karma: +0/-0
Guides module - feedback plx ;p
« on: February 05, 2007, 01:51:10 am »
I took this module for Budabot, shamelessly pulled all of the information from it and created some form of a front end for Bebot, which was ripped from Glara's APFguide code.

All of the guides seem to work (careful, there is some RP stuff in there ^-^), I corrected as many of the links as I could to work in Bebot, it needs a good overhaul and tidy up still and to be "prettified".

Worth to continue and fix up, or doesn't interest people?

ZIP file.

Make sure to keep the directory structure intact, ie. PHP in modules and TXT in txt directories.

-jj-

Offline Malosar

  • BeBot Expert
  • ****
  • Posts: 259
  • Karma: +0/-0
    • http://www.lowerdimension.com
Re: Guides module - feedback plx ;p
« Reply #1 on: February 05, 2007, 02:51:11 pm »
Isn't this what the info module was made for? At least thats what I use it for and I have a collection of guides i've put in my info database which my org uses all the time. There's probably some more in this which I might use but not sure there's a need for another one. WIthout actually looking at it in detail, does it do anything other than show a blob of text for the guide?
Eternalist
General of The Syndicate

Offline Nogoal

  • BeBot Apprentice
  • ***
  • Posts: 77
  • Karma: +0/-0
Re: Guides module - feedback plx ;p
« Reply #2 on: February 05, 2007, 04:38:32 pm »
I dislike the fact that you have to modify the module everytime you add a guide. A sql version would be better imho

Offline Wolfbiter

  • Contributor
  • *******
  • Posts: 149
  • Karma: +0/-0
    • KAZE
Re: Guides module - feedback plx ;p
« Reply #3 on: February 05, 2007, 05:32:36 pm »
I WILL NOT SUPPORT THIS SCRIPT IN ANY WAY
IF YOU CAN'T GET IT TO WORK, DO NOT ASK ME ABOUT IT

I never fully tested it, so I have no idea what kind of bugs there is.

guides.rar is the web interface, look at the guides I included for syntax for links, images etc...
The guides haven't really been updated, and some are for that reason, not correct.. use it at your own risk.

Use IE or Firefox for the web interface, it wont work correctly with opera (at least not when I made it, might work now, don't know).
Too many toons.

Offline Nanoflux

  • BeBot Rookie
  • *
  • Posts: 8
  • Karma: +0/-0
Re: Guides module - feedback plx ;p
« Reply #4 on: March 31, 2007, 11:10:04 am »
only problem about that editor is that it automatically puts the " tags in when doing <font color= and that makes it all look nasty and black. a simpler editor would do the trick though i think

 

* Recent Posts
[AoC] special char for items module by bitnykk
[February 09, 2024, 09:41:18 pm]


0.8.x updates for AoC by bitnykk
[January 30, 2024, 11:16:08 pm]


0.8.x updates for AO by bitnykk
[January 30, 2024, 11:15:37 pm]


BeBot still alive & kicking ! by bitnykk
[December 17, 2023, 12:58:44 am]


Bebot and Rasberry by bitnykk
[November 29, 2023, 11:04:14 pm]

* Who's Online
  • Dot Guests: 686
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.
* Forum Staff
bitnykk admin bitnykk
Administrator
Khalem admin Khalem
Administrator
WeZoN gmod WeZoN
Global Moderator
SimplePortal 2.3.7 © 2008-2024, SimplePortal