Development > Module Requests

trickle module

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clashbot:
I noticed on the 0.5.1 that even if you put in all 6 stats, it only displays 5 of them, i don't know if psy is getting cut out of the formulation or not... it always cuts off the last skill so var6 stat6 is getting nerfed somewhere...

command:

To [Tunderclash]: trickle str 5 sta 5 psy 5 sen 5 agi 5 int 5


output:

::: Ability Trickle-down :::

- Stamina: 5
- Agility: 5
- Sense: 5
- Psychic: 5
- Strength: 5

Nano skills
TS: 0.25
MC: 0.25
BioMet: 0.25
MatMet: 0.25
PsyMod: 0.25
SI: 0.25

Aiding
First aid: 0.875
Treatment: 0.625

Body
Body dev: 1.25
Nano pool: 1.125
Martial arts: 1.25
Brawling: 1.25
Riposte: 1.25
Dimach: 1.25
Adventuring: 1.25
Swimming: 1.25

Melee
1h Blunt: 1.25
2h Blunt: 1.25
1h Edged: 1.25
2h Edged: 1.25
Piercing: 1.25
Melee Energy: 0.625
Parry: 1.25
Sneak attack: 1.25
Fast attack: 1.25
Multi melee: 1.25

Misc weapons
Sharp objects: 1.25
Grenade: 1
Heavy weapons: 1.25

Ranged
Bow: 1.25
Pistol: 1.25
Assault rifle: 1.25
MG/SMG: 1.25
Shotgun: 1.25
Rifle: 1.25
Ranged energy: 1
Fling shot: 1.25
Aimed shot: 1.25
Burst: 1.25
Full auto: 1.25
Bow special: 1.25
Multi ranged: 0.75

Spying
Concealment: 1.25
Break & enter: 1.25
Trap disarm: 1
Perception: 0.875

Navigation
Vehicle air: 1
Vehicle ground: 1
Vehicle water: 1
Map navigation: 0.75

Trade & Repair
Mech engi: 0.625
Electric engi: 0.625
Quantum FT: 0.625
Weapon smith: 0.625
Pharma tech: 0.25
Psychology: 0.625
Chemistry: 0.625
Tutoring: 0.375

Blueeagle:
Now all six stats should be done when specified.

clashbot:
k...thanks...working like it should now..heheh

Zeephonz:
An update to this that would be quite nice, would be to have available base ability buffs added as options...

For example, as well as typing....

!trickle str 27 sta 27

... you could type...

!trickle behe

or

!trickle comp - comp attributes
!trickle es - enhanced senses
!trickle fg - feline grace
!trickle ic - iron circle

... anyways, you get the idea

Blueeagle:
I did concider that, but the extra parsing made me drop it.

What it would entail is to first scan for all such defined buffs and add the stats to them and then look for any aditional stats with given values.

What would probably be more interesting to do is !trickle <stat> <abillity1> <value1>...<abillityN> <valueN> to return only the one target stat you're interested in w/o making a blob.

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