collapse collapse
* User Info
 
 
Welcome, Guest. Please login or register.
* Search

* Board Stats
  • stats Total Members: 989
  • stats Total Posts: 18363
  • stats Total Topics: 2500
  • stats Total Categories: 7
  • stats Total Boards: 35
  • stats Most Online: 1144

Author Topic: Members Module?  (Read 2226 times)

0 Members and 1 Guest are viewing this topic.

Offline tylerp

  • BeBot Rookie
  • *
  • Posts: 13
  • Karma: +0/-0
Members Module?
« on: January 09, 2007, 05:40:44 am »
Description:

Adds a member permanently to a bot like a guild member.


Command: !member add <name>

-------

I know it probably already exists, but I haven't found it anywhere! I've searched this site, Google, and even tried downloading other bots to see if the module was somehow in it already. If someone could post me a link where I could find such a module it would be most appricative.

Offline Xenixa

  • Contributor
  • *******
  • Posts: 307
  • Karma: +0/-0
Re: Members Module?
« Reply #1 on: January 09, 2007, 12:25:58 pm »
It's been done to death for Bebot already. The bot can add and remove members automatically now btw. It can see the "So-n-So has joined the Org." type messages. The experimental version of Rooster_GUILD I did can handle that as well as manual adds/removes.

1 Post and a thread for you to read through.
See the post by Malosar and attachment here:
http://bebot.link/index.php/topic,612.msg4273.html#msg4273

Or read through my thread here for an idea how it works:
http://bebot.link/index.php/topic,288.0.html
Don't try the links I left in my posts. My FTP server is broken atm.

<<< Hack's in Zend Studio

All my Custom Bebot files may be Found Here <-clicky

Offline tylerp

  • BeBot Rookie
  • *
  • Posts: 13
  • Karma: +0/-0
Re: Members Module?
« Reply #2 on: January 09, 2007, 01:52:23 pm »
I don't even have the module on the bot, like it doesn't exist.. I've tried so many combinations of "!member add <name>" it's not even funny. Do I have to make a custom group of members and edit permissions on the bot, or is it as easy as the module? Thanks in advance.

Offline Malosar

  • BeBot Expert
  • ****
  • Posts: 259
  • Karma: +0/-0
    • http://www.lowerdimension.com
Re: Members Module?
« Reply #3 on: January 09, 2007, 01:53:23 pm »
See the links he posted, they are to updated Roster_GUILD modules which contain the !member command builtin.
Eternalist
General of The Syndicate

Offline tylerp

  • BeBot Rookie
  • *
  • Posts: 13
  • Karma: +0/-0
Re: Members Module?
« Reply #4 on: January 09, 2007, 02:37:13 pm »
Oh, well stupid me.. Sorry! =/

Offline tylerp

  • BeBot Rookie
  • *
  • Posts: 13
  • Karma: +0/-0
Re: Members Module?
« Reply #5 on: January 09, 2007, 09:56:35 pm »
After adding players to the bot I gives me. "[****]: Player *****has been added to *****'s roster."  Yet when they try executing commands on the bot, it gives them "You must be a member of this bot."  I'm confused :(

I'm trying to add members the same way Pandebot or Apfbot does. The bot currently is a guild bot, but I would also like it to have raiding capabilities, does it specifically have to be a raid bot for the members command to default such as Apf and Pandebot do?
« Last Edit: January 09, 2007, 11:50:19 pm by tylerp »

Offline Malosar

  • BeBot Expert
  • ****
  • Posts: 259
  • Karma: +0/-0
    • http://www.lowerdimension.com
Re: Members Module?
« Reply #6 on: January 10, 2007, 12:49:25 pm »
I would stay away from using guild bots as raid bots. Make a separate bot for raids.

Check your console for errors when you add members.
Eternalist
General of The Syndicate

Offline jjones666

  • Contributor
  • *******
  • Posts: 353
  • Karma: +0/-0
Re: Members Module?
« Reply #7 on: January 10, 2007, 01:13:39 pm »
After adding players to the bot I gives me. "[****]: Player *****has been added to *****'s roster."  Yet when they try executing commands on the bot, it gives them "You must be a member of this bot."  I'm confused :(

I'm trying to add members the same way Pandebot or Apfbot does. The bot currently is a guild bot, but I would also like it to have raiding capabilities, does it specifically have to be a raid bot for the members command to default such as Apf and Pandebot do?

If you are using a guildbot only, you could guestlist people which would allow them to join the privategroup, turn relay off and run raid, they would also then be able to join raffles etc.  Using !member on a guildbot is futile as the members added will be removed next time the roster updates.  The one big disadvantage of using a guildbot is that it makes a mess of the guestlist and of course people can connect to the GC whenever they feel like it (plus it's not possible to include guests in !massinv).

We use both systems in our org, for small raids with visitors, guildchat with relay off works fine.  For bigger raids, we have a pure raidbot set up.  (And of course if you wanna use points or whatever, this is much easier to handle via raidbot).

Errors when adding !member in guild bot probably means u're using a members table which needs to be updated from a structure point of view (ie, changing to one of Xenixa's roosters).  Suggest to drop members table, let it recreate and then check console for errors.

-jj-
« Last Edit: January 10, 2007, 01:15:20 pm by jjones666 »

 

* Recent Posts
[AoC] special char for items module by bitnykk
[February 09, 2024, 09:41:18 pm]


0.8.x updates for AoC by bitnykk
[January 30, 2024, 11:16:08 pm]


0.8.x updates for AO by bitnykk
[January 30, 2024, 11:15:37 pm]


BeBot still alive & kicking ! by bitnykk
[December 17, 2023, 12:58:44 am]


Bebot and Rasberry by bitnykk
[November 29, 2023, 11:04:14 pm]

* Who's Online
  • Dot Guests: 778
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.
* Forum Staff
bitnykk admin bitnykk
Administrator
Khalem admin Khalem
Administrator
WeZoN gmod WeZoN
Global Moderator
SimplePortal 2.3.7 © 2008-2024, SimplePortal