BeBot - An Anarchy Online and Age Of Conan chat automaton

Development => Module Requests => Topic started by: Brianich on January 20, 2007, 12:35:24 am

Title: Alien Waves Module
Post by: Brianich on January 20, 2007, 12:35:24 am
Dear Coders, please halp!
Can anyone write module with alien waves counting?

Timings is:

Cloack Dropped
delay is 5 mins
1 wave
delay is 3 mins
2 wave
delay is 2 mins
3 wave
delay is 2 mins
4 wave
delay is 2 mins
5 wave
delay is 2 mins
6 wave
delay is 2 mins
7 wave
delay is 2 mins
8 wave
delay is 2 mins
General inc


Btw, i saw this module before, if anyone have it please PM me. Thanks.

Title: Re: Alien Waves Module
Post by: Wolfbiter on January 20, 2007, 02:15:42 am
I actually started collecting data for this myself, we'll see if I can write up something in the comming days.
Title: Re: Alien Waves Module
Post by: jjones666 on January 20, 2007, 11:25:10 am
http://www.jjones.co.uk/files/alienattack_guild.php

Not written by me, I did tidy the output up slightly and fix the reporting of houses being destroyed.

The timers are slightly off, however, I'm never sure whether this is due to the bot lagging or actually incorrect.

-jj-
Title: Re: Alien Waves Module
Post by: pusikas on January 20, 2007, 11:54:09 am
AFAIK, the timer for the next wave starts as soon as a hacker is down. The timer for the general is flat 2 minutes, so you can get the last hacker and the general at the same time. At least that's what I have always been told. :) So the timer for the waves can be off a little bit or a lot, depending on how fast or when you kill the hackers...
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