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Author Topic: EQDKP - ingame query module (v3.0.3)  (Read 104812 times)

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Offline Getrix

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #105 on: March 27, 2010, 08:09:37 pm »
@Krica: No, i dont think that would be possible as dkp4guilds.com probly use their own DB and do not accept ppl to login directly to it.
Success is not final, failure is not fatal: it is the courage to continue that counts.
- Sorry, i dont have time to reply question on PM. Make a topic.

Offline Cuval

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #106 on: March 28, 2010, 08:38:09 am »
He should ask them and in that question ask specificly if he can get a 'remote login for his eqdkp database'. If you recieve the MySQL database login settings, and are allowed to login remotely, you'll be fine.

Offline Drizzurdeen

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #107 on: March 28, 2010, 11:49:32 am »
Quote
our guild using EQDKP version 1.3.2 on dkp4guilds.com host

uuuuuuuuuuuuuuuh why u've done this ;)
if u would our guild could host for u the eqdkpplus incl. the bot ... then u have the informations u ned ;) ... or u contact ur hoster ... maybe he'll give u the informations u need ;)

Offline freakyfreak

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #108 on: June 03, 2010, 06:52:53 pm »
Hi Community,

Sinc the Update my Bot disconnect and restart after following command !dkp raid

here is the failure protocol. Maybe you can help me.
izuki [SETTINGS]      [LOAD]  Loaded settings from database.
Shizuki [ROSTER]        [UPDATE]        Roster update ran less than 6 hours ago, skipping!
Shizuki [VERSION]       [UPDATE]        Version check ran less than 23 hours ago, skipping!
Shizuki [GROUP] [MSG]   [Mistral] Yuomii: !dkp raid
Read error: EOF

Warning: unpack(): Type N: not enough input, need 4, have 0 in /home/aocbot/Sources/AOChat.php on line 1843

Warning: array_pop(): The argument should be an array in /home/aocbot/Sources/AOChat.php on line 1844

Warning: unpack(): Type n: not enough input, need 2, have 0 in /home/aocbot/Sources/AOChat.php on line 1855

Warning: array_pop(): The argument should be an array in /home/aocbot/Sources/AOChat.php on line 1856

Warning: unpack(): Type n: not enough input, need 2, have 0 in /home/aocbot/Sources/AOChat.php on line 1855

Warning: array_pop(): The argument should be an array in /home/aocbot/Sources/AOChat.php on line 1856
Read error: EOF
Shizuki [SETTINGS]      [SAVED] connected for module irc set to FALSE as datatype bool
Shizuki [CONN]  [ERROR] Bot has disconnected. Reconnecting in 60 seconds.

Offline Runemy

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #109 on: June 11, 2010, 03:24:12 pm »
I'm running into a new problem here as my guild grows in numbers. When we have more than 30 (Something) online and do a !dkp online or if I do a !dkp class of a class that has many players so that it requires two pages to be loaded only the second page gets loaded for view.

Any known workarounds for this? I take it it's in regard to the blob size, but still.
Wood of Exalted
Age of Conan
Aquilonia - EU

Offline Kyr

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #110 on: June 11, 2010, 08:18:05 pm »
You are right, crank the blob size down and restart the bot.  I have mine set to 6k.

Offline Runemy

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #111 on: June 14, 2010, 11:43:34 pm »
hmm.. changing the blob size to 6k didn't make any difference at all. I'm still having only (page 2 of 2) as a result when having more than 30ish members online.
Wood of Exalted
Age of Conan
Aquilonia - EU

Offline Khalem

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #112 on: June 15, 2010, 04:00:35 pm »
Make sure you have changed the blob size for AoC, not AO.
BeBot Founder and Fixer Kingpin

Offline rmb

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #113 on: June 15, 2010, 06:27:58 pm »
How do you "change the blob size"?

Offline Kyr

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #114 on: June 16, 2010, 01:39:01 pm »
Open this file in your text editor:
Code: [Select]
\BeBot\conf\Bot.conf
Scroll down to this:
Code: [Select]
  if(is_numeric($dimension))
$max_blobsize = 12000;            // Maximum size of text blobs in byte. For AO
  else
$max_blobsize = 8000;            // Maximum size of text blobs in byte. For AoC

Change the line after else to read:
Code: [Select]
$max_blobsize = 6000;
I recently had to decrease mine to 5500, seems that once you get over 50 people online in the guild channel 6000 is too high.

Offline Khalem

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #115 on: June 17, 2010, 01:41:14 pm »
It seems AoC has some form of dynamic limits to the number of bytes it allows messages to be.

I'll decrease the default in the next release in any case.
BeBot Founder and Fixer Kingpin

Offline Kyr

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #116 on: June 18, 2010, 04:27:02 am »
Does the bot have knowledge of how many people are in the channel?  If so, can it use a dynamic blob size based on the number of people online?

From my observation:
Under 40 the default of 8000 worked fine
around 40-42 the limit of 6000 worked
Over 50 I had to put it down to 5500

~Kyr

Offline Huesos

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #117 on: January 27, 2011, 11:40:34 pm »
!dkp raid

result answer: no upcoming raids, and have the raid planner module

never mind I don't eqdkp on a site or whatever....
« Last Edit: January 27, 2011, 11:47:38 pm by Huesos »

Offline Cuval

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #118 on: March 22, 2011, 11:13:33 am »
EQdkp Plus just entered the 2nd alpha test phase for their new version. However they think it will take a while to go live. Let's hope they hurry, because it looks like an awesome upgrade.

http://www.eqdkp-plus.com/news.php

Offline Runemy

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Re: EQDKP - ingame query module (v3.0.3)
« Reply #119 on: March 22, 2011, 01:01:57 pm »
As long as the current one works I don't care as I don't think Getrix will do a new version of this mod based on the new one (crossing fingers though), and I'm dead dependant on this mod in my guild  ^^
« Last Edit: March 22, 2011, 01:45:49 pm by Runemy »
Wood of Exalted
Age of Conan
Aquilonia - EU

 

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