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Author Topic: i18n and l10n  (Read 3821 times)

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Offline Blueeagle

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i18n and l10n
« on: April 11, 2007, 12:48:49 am »
Have anyone given thought to implementing internationalization and localization?

I'm reading a bit on the GNU gettext libraries and was wondering if anyone else had thoughts on this. I know many guilds have nationality as a requirement and offering them a bot that speaks their own touge wouldn't be a bad idea

Still not sure how much work it would take to implement i18n and l10n support. Does anyone else have experience in such? Or other thoughts?

Edit:

Been reading up on it and it seems that it would greatly encourage a move to using printf() and sprintf() in all modules. Although echo will work using (s)printf would make translations easier. That's atleast what I make of it...
« Last Edit: April 11, 2007, 01:42:19 am by Blueeagle »
The only problem that can't be solved by adding another wrapper is having too many wrappers.

Offline Khalem

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Re: i18n and l10n
« Reply #1 on: April 15, 2007, 02:35:23 am »
My main concern would be, how much will it cost us in times of slowing the bot down and CPU usage.
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Offline Wolfbiter

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Re: i18n and l10n
« Reply #2 on: April 15, 2007, 05:19:35 am »
AO is english (except rk3, let them do whatever they want) so there's no real need to add a bunch of localization and other useless crap. Yes it is useless because anyone that has a need for a bot has to know more than enough english to play the game.
It's a lot better to spend time and effort into something that'll benefit the entire community instead of a limited playerbase. I know of at least one "country" org that doesn't only have people from that country in it. They wouldn't understand a thing if the bot suddenly started using native language.
Too many toons.

 

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