collapse collapse
* User Info
 
 
Welcome, Guest. Please login or register.
* Search

* Board Stats
  • stats Total Members: 989
  • stats Total Posts: 18366
  • stats Total Topics: 2501
  • stats Total Categories: 7
  • stats Total Boards: 35
  • stats Most Online: 1144

Author Topic: Bebot 0.3.x Development [release 0.3.5]  (Read 41466 times)

0 Members and 5 Guests are viewing this topic.

Offline Alreadythere

  • BeBot Maintainer
  • BeBot Hero
  • ******
  • Posts: 1288
  • Karma: +0/-0
Bebot 0.3.x Development [release 0.3.0]
« Reply #30 on: November 28, 2005, 07:00:37 pm »
Quote from: "Khalem"
As for the rooster update idea Alreadythere, that would work if the servers also told us whenever changes happened to the rooster like level, alien title and even name.

There also is the issue of deleted/rerolled characters removal from rooster.

The way things are now we need to update this once a day at least :\

True, forgot about that.

But then I'm seriously contemplating to write a global whois-instance for my bots, which saves all whois' ever done in a table (new entry if not yet in there), and a cron job running outside the bot that updates that table once a day. Basically a mirror of FCs database - would be huge (100mb+ I guess), but not impossible huge with todays storage sizes.

Offline Khalem

  • BeBot Founder
  • Administrator
  • ********
  • Posts: 1169
  • Karma: +0/-0
    • http://www.ancarim.com
Bebot 0.3.x Development [release 0.3.0]
« Reply #31 on: November 28, 2005, 07:15:22 pm »
I think a file based whois cache would be better suited, with a configurable cache path to allow it to be shared between multiple bots.

This way you would have a local copy of only the files you need, the first time its requested it gets downloaded. Subsequent reqeusts check the time. If the file is older than $max_cache_time

Preferably youd also store the md5 sum of the file to be able to detect changes aswell to allow the cache to be used for the org rooster updates.

Just making a "mirror" of all the data isnt much good, youd use more resources than you save. It only makes sense if your making a character database like Auno.org, but not otherwise.
BeBot Founder and Fixer Kingpin

Offline Evereane

  • BeBot Rookie
  • *
  • Posts: 9
  • Karma: +0/-0
Bebot 0.3.x Development [release 0.3.0]
« Reply #32 on: December 01, 2005, 04:35:45 am »
Just informing, 0.3.0 doesn't work. Let me explain a little.

It starts up fine, it grabs all the people in the guild, updates itself. Now, after it does all this, I try to send a command to it....
ex: !online
replied with
"/tell <bot> !help"

I /tell <bot> !help and it replies back with....

"/tell <bot> !help"

This is a clean install... why would it be doing this? 0.2.1.1 works fine... well.. as fine as a beta will work  :lol:

Thanks :)

Offline skeezix

  • BeBot User
  • **
  • Posts: 21
  • Karma: +0/-0
Bebot 0.3.x Development [release 0.3.0]
« Reply #33 on: December 01, 2005, 06:00:57 am »
mine was doing this as well, and spamming with "xxxx logged off" after a while for every user (mentioned elsewhere and I'll look into that) and I think this was running php 5.1.1 if I remember right.
I had other issues with php 4.xx and will search more on those ;p

This was also with a clean install

Offline jjones666

  • Contributor
  • *******
  • Posts: 353
  • Karma: +0/-0
Bebot 0.3.x Development [release 0.3.0]
« Reply #34 on: December 01, 2005, 08:23:25 am »
I had the same problem Evereane - you need to set the access on the bot with the custom rights module with the !commands tell.

-jj-

Offline Khalem

  • BeBot Founder
  • Administrator
  • ********
  • Posts: 1169
  • Karma: +0/-0
    • http://www.ancarim.com
Bebot 0.3.x Development [release 0.3.0]
« Reply #35 on: December 01, 2005, 01:20:31 pm »
Ahh yes.

That would be because i forgot to include the updated Rights management.
Issuing: !commands   should allow you to set permissions in the meantime.
BeBot Founder and Fixer Kingpin

Offline Nogoal

  • BeBot Apprentice
  • ***
  • Posts: 77
  • Karma: +0/-0
Bebot 0.3.x Development [release 0.3.0]
« Reply #36 on: December 06, 2005, 01:00:46 pm »
!admin doesn't seem to work. It only display the admin list blob. You can't create groups or add admins.

And i didn't figured how to make the bot public. !commands needs the bot to be restarted? Some commands from Unoffical modules don't work. I didn't tested it any further as my old version work without problems.

Offline Alreadythere

  • BeBot Maintainer
  • BeBot Hero
  • ******
  • Posts: 1288
  • Karma: +0/-0
Bebot 0.3.x Development [release 0.3.0]
« Reply #37 on: December 06, 2005, 03:42:09 pm »
Quote from: "Nogoal"
And i didn't figured how to make the bot public.

You will need to edit the is_member function to handle membership by faction/level/some other requirement.

Quote from: "Nogoal"
!commands needs the bot to be restarted? Some commands from Unoffical modules don't work. I didn't tested it any further as my old version work without problems.

No, !commands works as soon as set, as the checks are done during runtime.

Offline Khalem

  • BeBot Founder
  • Administrator
  • ********
  • Posts: 1169
  • Karma: +0/-0
    • http://www.ancarim.com
Re: Bebot 0.3.x Development [release 0.3.1]
« Reply #38 on: December 12, 2005, 03:00:19 am »
Version bump.
BeBot Founder and Fixer Kingpin

Offline jjones666

  • Contributor
  • *******
  • Posts: 353
  • Karma: +0/-0
Re: Bebot 0.3.x Development [release 0.3.1]
« Reply #39 on: December 13, 2005, 01:45:58 am »
Hi Khalem,

Could the updated news.php also please be included in release, this is a very useful feature to be able to delete news.

http://bebot.link/index.php/topic,218.0.html

And btw, cheers for including my updated PB's in the main release.

Thanks,

-jj-

Offline Khalem

  • BeBot Founder
  • Administrator
  • ********
  • Posts: 1169
  • Karma: +0/-0
    • http://www.ancarim.com
Re: Bebot 0.3.x Development [release 0.3.1]
« Reply #40 on: December 13, 2005, 01:47:55 am »
News updates will be coming. I just havent gotten around to it yet :)
BeBot Founder and Fixer Kingpin

Offline jokerjr

  • BeBot Rookie
  • *
  • Posts: 12
  • Karma: +0/-0
Re: Bebot 0.3.x Development [release 0.3.1]
« Reply #41 on: December 13, 2005, 02:36:05 am »
How do we get the latest dev release?  Looked thru the thread but didnt see any download links.

Offline jjones666

  • Contributor
  • *******
  • Posts: 353
  • Karma: +0/-0
Re: Bebot 0.3.x Development [release 0.3.1]
« Reply #42 on: December 13, 2005, 02:58:02 am »
Hi Khalem,

Just noted that the guestlist function does not seem to work in the SVN version.

I was previously using Xenixa's Relay_Guild module (http://bebot.link/index.php/topic,199.0.html) and
updated to the latest Relay_Guild in SVN (alongside all of the other files).

Upon doing !guestlist it displayed the guests but with some debug messages (I assume - char ID's etc).  I removed
the guests and re-added, now nothing displays in !guestlist.  Tried dropping the table and re-adding guests, but
still no joy.

I would also assume that notify.php would be incorporated into the SVN version?

Cheers,

-jj-

Offline Khalem

  • BeBot Founder
  • Administrator
  • ********
  • Posts: 1169
  • Karma: +0/-0
    • http://www.ancarim.com
Re: Bebot 0.3.x Development [release 0.3.1]
« Reply #43 on: December 13, 2005, 03:07:40 am »
How do we get the latest dev release?  Looked thru the thread but didnt see any download links.

In the first post you will find a file attached :)

Hi Khalem,

Just noted that the guestlist function does not seem to work in the SVN version.

I was previously using Xenixa's Relay_Guild module (http://bebot.link/index.php/topic,199.0.html) and
updated to the latest Relay_Guild in SVN (alongside all of the other files).

Upon doing !guestlist it displayed the guests but with some debug messages (I assume - char ID's etc).  I removed
the guests and re-added, now nothing displays in !guestlist.  Tried dropping the table and re-adding guests, but
still no joy.

I would also assume that notify.php would be incorporated into the SVN version?

Good catch.
The version in SVN is actually one of the first working versions Xenixa made. I hadnt gotten around to updating it yet.
BeBot Founder and Fixer Kingpin

Offline jjones666

  • Contributor
  • *******
  • Posts: 353
  • Karma: +0/-0
Re: Bebot 0.3.x Development [release 0.3.1]
« Reply #44 on: December 13, 2005, 03:14:36 am »
Glad to be of help :-)

Re-added Xenixa's module from the link above, added missing columns back in SQL, deleted guests and re-added
them and now works perfectly again.

On a positive note, after updating from 2.1.1 to SVN build 42 bot is functioning 100% - only non standard files are
glara apf module, modified news and modified relay_guild here.

Cheers,

-jj-

 

* Recent Posts
Com bot module by bitnykk
[November 25, 2024, 05:36:11 pm ]


0.8.x updates for AO by bitnykk
[June 23, 2024, 03:19:47 pm ]


0.8.x updates for AoC by bitnykk
[June 23, 2024, 03:19:44 pm ]


[AoC] special char for items module by bitnykk
[February 09, 2024, 09:41:18 pm ]


BeBot still alive & kicking ! by bitnykk
[December 17, 2023, 12:58:44 am ]

* Who's Online
  • Dot Guests: 161
  • Dot Hidden: 0
  • Dot Users: 0

There aren't any users online.
* Forum Staff
bitnykk admin bitnykk
Administrator
Khalem admin Khalem
Administrator
WeZoN gmod WeZoN
Global Moderator
SimplePortal 2.3.7 © 2008-2024, SimplePortal