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Author Topic: AoC and Patch 1.05  (Read 37293 times)

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Offline DarkGord

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Re: AoC and Patch 1.05
« Reply #75 on: July 11, 2009, 02:17:18 pm »
I would like to know if anyone else have the bot losing connection to the chat server around 5 minutes after it starts too. Using 6.3 and the latest changes to login as posted in this thread on the 8th by Chaoz. Tried it out a couple of times. Just started the bot no tries to log into game. Bot connects correctly and can be accessed correctly by people in guild channel. But like i said around 5 minutes later it gets disconnected.

Also is the link above still valid as the most recent RC version ?

Offline Khalem

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Re: AoC and Patch 1.05
« Reply #76 on: July 11, 2009, 02:28:04 pm »
https://code.launchpad.net/bebot/+download will always lead to the latest downloads published unless otherwise indicated.

If you have Bazaar installed you can also check out the very latest version from our source code repository using the bazaar command:
bzr co lp:bebot/0.6

As for your disconnect issue, it would be helpful to know if anything is displayed in console/log just prior to disconnect and any errors or notices when the actual disconnect happens.

Would also be helpful to know if the 0.6.4 pre2 has this issue and if there are any errors, log output from this version is prefered.
BeBot Founder and Fixer Kingpin

Offline rmb

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Re: AoC and Patch 1.05
« Reply #77 on: July 11, 2009, 08:21:02 pm »
Well, 0.6.4 pre2 is working for my guild almost 2 days.
I tried all known "post 1.05 patch" errors (like crash on logon or crash on afk) and it is still working uninterrupted.

Other then:
Code: [Select]
Mybot [2009-07-10 14:21:50]  [ERROR] [AOChatWrapper_Core]    I was unable to get the user id for user: 'Mybot'I see no problems.

Offline Khalem

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Re: AoC and Patch 1.05
« Reply #78 on: July 11, 2009, 10:11:03 pm »
Good to hear. Thanks for helping to test this out rmb :)
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Offline Jiheld

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Re: AoC and Patch 1.05
« Reply #79 on: July 12, 2009, 01:52:46 am »
Same here, even the logon, the afk and the teamspeak stuff works without dc the bot.
Good job all who made it happend.

Jih.

Offline DarkGord

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Re: AoC and Patch 1.05
« Reply #80 on: July 13, 2009, 05:42:56 pm »
The current 6.4 build is working fine without disconnections! :)

Offline Margon

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Re: AoC and Patch 1.05
« Reply #81 on: July 13, 2009, 11:16:25 pm »
good work!
is it possible to run a bot and play on the same aoc account?

Offline Khalem

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Re: AoC and Patch 1.05
« Reply #82 on: July 14, 2009, 12:53:12 am »
It is possible, but from what i understand you will need to wait 5-15 minutes after starting the bot to be able to log ingame, and if the bot disconnects for any reason you will also be disconnected.
BeBot Founder and Fixer Kingpin

Offline Vainamoinen

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Re: AoC and Patch 1.05
« Reply #83 on: July 14, 2009, 08:41:36 am »
Thanks, got our bot workin first time on *nix platform since the 1.05 update on the game! Marvelous! :-*

Offline Chaoz

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Re: AoC and Patch 1.05
« Reply #84 on: July 14, 2009, 10:00:10 am »
I put in the 32bit long fix in my patch for 0.6.2 as well - but I've also added the missing rpc methods to avoid the errors you get when logging in:

0.6.2 patch
http://www.conanchat.com/Download/BeBot_062_LoginPatch2.zip

Check out the defines for the 4 new rpc packets :)

Also fixed up all the server addresses now, so the non english, us and testlive server addresses in the conf/ServerList.php is working.

Chaoz
« Last Edit: July 14, 2009, 12:17:31 pm by Chaoz »
AoC Junkie.
Check out conanchat http://www.conanchat.com/index.php?id=3 a windows chat client for Age Of Conan

Offline OTGBot

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Re: AoC and Patch 1.05
« Reply #85 on: July 17, 2009, 07:11:59 pm »
FYI:  I just got my bot back online with the 0.6.4pre2 version and it seems to work fine.

One thing though:  If you need to do a !restart command, it will not log the bot in, and will kick your in-game char out.  It will take approx 5 min for you to work it all again. 

Suggestion: a reload function that would reload the settings instead of a full restart.
With the next login mech, the only way to restart the bot is to log out, kill the php prog (this is on linux btw) and then wait 5 min or so.  Then you can startup the bot again.  Wait for a few min, then log in your char.

Thoughts?

Offline Khalem

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Re: AoC and Patch 1.05
« Reply #86 on: July 17, 2009, 08:17:06 pm »
This is a limitation caused by the Funcom changes. Nothing we can do about it as far as i know.

However what settings are you refering to? Only settings that would require a restart is in the Bot.conf. Everything else is done trough !settings and is effective immediately. Nothing there needs a restart.
BeBot Founder and Fixer Kingpin

Offline DJKRose

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Re: AoC and Patch 1.05
« Reply #87 on: July 20, 2009, 01:35:01 pm »
Activating/deactivating modules with !modules also needs a restart. Maybe it's possible to add a dynamic loading/unloading mechanism for modules sometime, but it would be a complicated task to clean up all the settings, triggers, commands, help texts etc.

Offline Huesos

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Re: AoC and Patch 1.05
« Reply #88 on: July 21, 2009, 11:16:56 am »
Speaking of which 6.4 pre , the bot's time is set to UTC for a raid schedule module for example. Where is the time being changed at?

Offline DJKRose

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Re: AoC and Patch 1.05
« Reply #89 on: July 21, 2009, 02:04:43 pm »
At the moment, BeBot always uses UTC. The only way to modify the time shown is by changing the time (not time zone!) of your computer/server.

We are just discussing internally a way to let the user decide, which time zone the Bot is using. However don't expect this to go into 6.4...

 

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