BeBot - An Anarchy Online and Age Of Conan chat automaton

Archive => Anarchy Online Archive => BeBot 0.5 support => Topic started by: laen on July 07, 2008, 01:12:39 am

Title: >1K Roster, Shared Roster?
Post by: laen on July 07, 2008, 01:12:39 am
As we all know, a characters' buddylist can only contain a maximum of 999 characters. And i was wondering.. what if you have a bot with more then 999 members, who all want autoinvite? I can imagine there's no solution for 1 bot. But what if there are more bots, kinda linked togeter.. oh let me give an example.

If you add a person to the bot, it adds the person to the buddylist. What if we would implement a check that checks if the 999 buddies are reached. If that would happen, and we would have some kind of config, it would give the buddy to another bot, sort of a pool-bot.

Now if that other bot sees that person coming online, it informs the main bot "Hey, that dude just popped online!", and the main bot can do the actions like auto invite him.

Now, i can imagine you going.. yeah, build that! Well, i would, but i'd love to gather some info first on where in the code to start.. that'll save me hours and days of testing :)

Thanks in Advance!
Title: Re: >1K Roster, Shared Roster?
Post by: Vhab on July 07, 2008, 12:12:18 pm
*mumbles something about slave support in vhabot advanced edition which could be compiled from source*
Title: Re: >1K Roster, Shared Roster?
Post by: Temar on July 07, 2008, 02:01:05 pm
an alternative to a slave bot would be my module

http://bebot.link/0-5-x-customunofficial-modules/automember-php/

this can maintain the buddy list at a certain number useing last seem to decide who it mark as inactive and remove
Title: Re: >1K Roster, Shared Roster?
Post by: laen on July 07, 2008, 03:50:27 pm
@Vhab: het spijt me kerel, but your bots.. ::) Yeah i could recompile the whole thing, but i dislike .NET and your bots aim too much to Microsoft products of which i don't have anything installed. not even a Windows desktop.

@Temar: I'm aiming at around 3000 members tbh, so that module won't work either heh.
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