Archive > AoC 0.6.x Custom/Unofficial modules

!gems

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Yite:
Did anyone make an updated gems module yet as to my knowledge the current information is a bit old :)

Drizzurdeen:
just have a look here ;)

http://bebot.link/aoc-0-6-support/scripts-to-module/

Yite:
Yeah I saw that but I want more :)

Right I will attempt and write something myself then, what I have in mind is writing a replacement gems that will be able to list gems based on color / item level / item type
So something like:
!gems blue 78 armor
which will list all gems that can be put into that item.

It will have it's own table in the db, thinking of something like:
name,clickable_link,color,level,can_use_in_weapon,can_use_in_armor
str,str,str,int,bool,bool

squattinbull:
Yite!  You are da' man!  This is exactly what I'm talking about.  A lot of good modules are well outdated.  I know there are many scripts out there to replace some outdated modules.  But the scripts are not the same.  Especially when the scripts look all garbled when they are added to the script module.  Just like the gem and alchemy scripts for example.

I'd be more than happy to convert the scripts myself to modules if anyone is willing to spare some free time with me on ventrilo about how to do this.

~Bull~

Yite:
Still in the pipeline, I think I have enough knowledge to make this, now all I need is time.

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