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Author Topic: 3rd party modules  (Read 3144 times)

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Offline Tsamoonia

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3rd party modules
« on: July 29, 2010, 09:26:52 am »
Im very very new at this.  If you explain my question... i ask that you explain it like you are teaching a new student or something.
Exactly how do i put a 3rd party module on and access in game?  Im talking from the link, what do i save it as, where and what else am i supposed to do?  I tried everything i can think on my own to do  but my knowledge on this stuff is limited.  if someone can help i would appreciate it. 

TYVM

~Tsa~

Offline Yite

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Re: 3rd party modules
« Reply #1 on: July 29, 2010, 02:33:16 pm »
make sure the file in in the custom/modules directory and the name does not start with an underscore (_)
restart the bot
if the module is properly written it will show in the !help list
-Yite [Crom]

Offline Tsamoonia

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Re: 3rd party modules
« Reply #2 on: July 29, 2010, 05:07:32 pm »
yeah i have done that exactly.  I have tried the AAtimer and the Scripts one so far,..and i do turn teh bot off first and then start it up when im done.   

for example... this is the AAtimer i used (from this site) Click here
when i click on the link it gives me a page.  i copy/paste it on notepad (which may be what im doing wrong) and then save it under custom. 
Something is not right... The script one (from here as well) actually have as a winrar file and i extracted it and saved the file titled Script Module under custom  Within Scripts Module is modules, Scripts and read me. And i placed any scripts under the scripts folder.  Under the module is one titled Script (Bot>Custom>Script Module>Module>Script)  Should i take the document titled Script out and put directly in Custom or under Custom>modules

Sorry if im being confusing... i literally know nothing about this... so a better description of a step by step process would really help me out.   i did my best with how they said to... but im obviously not doing something right.  not trying to be a pain... just not sure what im doing wrong

Offline Tsamoonia

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Re: 3rd party modules
« Reply #3 on: July 29, 2010, 05:30:32 pm »
ok so i did ..i took the scripts file from Bot>Custom>Script Module>Module>Script and put it in under Custom>modules and it does show up on the bot now.  next question.  how do i get the scripts to show up?  those are in a folder under custom.   il prob be able to figure this one out but my main question is when someone provides txt for a module and i have to copy and paste it... do i paste it as a notepad and just save it under modules.. plain and simple?

Offline Kyr

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Re: 3rd party modules
« Reply #4 on: July 29, 2010, 06:00:40 pm »
The script module is special.  You can create a folder in your bebot folder scripts.  The script module will read any file with the txt extension in that folder if called.  Also, with a call to !scripts without any parameter the module will read a file called script.lst, this file should contain a list of what scripts you want your users to see.  It does not always need to list all the script files.

Here is a link to my latest version, along with some sample scripts:
http://bebot.link/aoc-0-6-support/scripts-to-module/msg15584/#msg15584

~Kyr

Offline Tsamoonia

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Re: 3rd party modules
« Reply #5 on: July 29, 2010, 06:29:45 pm »
i still dont know what im doing.

ty for the script thing....ill work on that

for a module to work (being that its in the correct spot and written correctly) what does that file have to be saved as.  i have them as notepad doc (.txt)  i figure they are supposed to be php doc but how do i tale the info they provide and make it into a php file so it will show up on my bot?

Offline Tsamoonia

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Re: 3rd party modules
« Reply #6 on: July 29, 2010, 06:47:37 pm »
lol  ok i figured it out.  you just have to save it as title.php in notepad.   see i told you.. i know nothing.  lol  but i figured that part out.

i got the script in there.   where exactly do i save the scripts... i dont have a script folder that i know of to save it in... if you can elaborate. please take my .php incident literally... i really need a "guide for dummies" version  lol.

ty again everyone for your help so far.

Offline Tsamoonia

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Re: 3rd party modules
« Reply #7 on: July 30, 2010, 12:38:33 am »
i actually think that i may have figured it all out now.  thanks for the help.  if i come across any more issues, im sure you will be hearing form me

Offline Tsamoonia

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Re: 3rd party modules
« Reply #8 on: July 30, 2010, 09:08:25 am »
I do have one issue i will have to look over it more.  I have the scripts module and i created a script folder in teh main directory for bot.  inside that scripts folder is another file folder titles scripts and within that folder is all my scripts and looks liek another folder with more scripts in it.     lol  think i have too many folders within folders.  ill fix it and see if it helps

But one question is ... my guildies are looking for a module that provides a list of raid and once you bind to a raid you can update your bind list so you can see what your bound to.... teh command was !bound on our old bot.   anything like that around by chance?

Offline Yite

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-Yite [Crom]

Offline Kyr

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Re: 3rd party modules
« Reply #10 on: August 22, 2010, 10:15:14 pm »
Here are some modules that I use on my bot:
    yg.php
    rweapon.php
    rarmor.php
    culture.php  (works with the script module)
    GUI.php
    NewCity.php (be sure to rename the old city.php)
    alliance.php
    bound.php
    depot.php
    Guild_Items.php
    TimerAA.php
    scripts.php
    attribure.php

Not all will apply to your guild.  For example, if you don't raid, you don't need rarmor and rweapon.  Sorry I am not providing links, but I have to go do a 6man right now.
« Last Edit: August 22, 2010, 11:39:25 pm by Kyr »

 

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