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Author Topic: AoC and Patch 1.05  (Read 46591 times)

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Offline Vulkor

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Re: AoC and Patch 1.05
« Reply #15 on: June 26, 2009, 01:53:14 am »
Yes I hope this gets Fixed, Hoping someone knows how to make a new Item Database too lol

Offline Getrix

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Re: AoC and Patch 1.05
« Reply #16 on: June 26, 2009, 11:51:02 am »
I have a working submitt itembase.
And if there will be to much problem with using the old one it is a solution starting over again.
But lets see first, as the item is not stored in DB with stats but only referanse (Name,level,id,link,color)
Success is not final, failure is not fatal: it is the courage to continue that counts.
- Sorry, i dont have time to reply question on PM. Make a topic.

Offline WeZoN

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Re: AoC and Patch 1.05
« Reply #17 on: June 26, 2009, 08:36:17 pm »
could we get some kind of confirmation that there are someone actually working on a fix for this?

Right now it's not really any info if someone is on it or not

Offline Shakor

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Re: AoC and Patch 1.05
« Reply #18 on: June 26, 2009, 09:55:18 pm »
No. nobody is on it. not any of the bebot devs are on it anyhow if thats what you want to know.
FunCom is changing its protocol soon. So why should anyone even bother at the moment to go start coding if FunCom is going to change it again ?

Hope that clarifies your question.

Offline Jiheld

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Re: AoC and Patch 1.05
« Reply #19 on: June 27, 2009, 01:32:47 am »
Where did you found out that FC is chancing again?

Offline Shakor

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Re: AoC and Patch 1.05
« Reply #20 on: June 27, 2009, 10:32:09 am »
That's what I understood from the game director's message towards the community.

Offline Organizer

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Re: AoC and Patch 1.05
« Reply #21 on: June 27, 2009, 12:28:55 pm »
I've not seen anything on that, the game directors note was more in the direction of the fact that it will be possible to program and get it to work with the new protocols they got, not that they would change anything...

But I've not been following it that close so maybe you are right, but not seen such a post or hint myself at least...
« Last Edit: June 27, 2009, 12:32:03 pm by Organizer »

Offline khayman

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Re: AoC and Patch 1.05
« Reply #22 on: June 27, 2009, 02:26:32 pm »
I wrote the code for the conanchat login (both old and new) and i can help if anyone has any questions about the protocol. Since the guild im in doesnt use bebot yet im not sure ill have time to fix the login myself. But ill answer any PMs you send on this forum.

Offline Jiheld

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Re: AoC and Patch 1.05
« Reply #23 on: June 27, 2009, 04:25:48 pm »
I was just hoping that one of the dev's could fix the bebot.... we all miss it.


Offline Drizzurdeen

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Re: AoC and Patch 1.05
« Reply #24 on: June 28, 2009, 02:23:11 pm »
sry for the question ... but is there now any workaround for getting the bots running ??

Offline Kentarii

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Re: AoC and Patch 1.05
« Reply #25 on: June 29, 2009, 12:10:37 pm »
sry for the question ... but is there now any workaround for getting the bots running ??
Not yet I'm afraid, but soon I hope.
http://bebot.link/bebot-0-6-support/aoc-patch-1-05-login-information/15/

Offline Kentarii

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Re: AoC and Patch 1.05
« Reply #26 on: June 30, 2009, 08:58:12 am »
I'm itching to get my bot back up.

News from Chaoz here:
http://forums-eu.ageofconan.com/showpost.php?p=1351519&postcount=49

Can't be long now...

Offline Jiheld

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Re: AoC and Patch 1.05
« Reply #27 on: June 30, 2009, 11:32:42 am »
He made it, works fine with 0.6.3 also

http://forums-eu.ageofconan.com/showthread.php?t=125128&page=6

thnx to Chaoz.

« Last Edit: June 30, 2009, 11:35:18 am by Jiheld »

Offline rmb

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Re: AoC and Patch 1.05
« Reply #28 on: June 30, 2009, 12:20:39 pm »
Works, but:
 - only on Windows
 - disconects when 1st person say anything on guild channel
 - ppl report problems when loging on a charater from account the bot is on.

So good job, but still need more work.

Offline Organizer

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Re: AoC and Patch 1.05
« Reply #29 on: June 30, 2009, 12:34:22 pm »
Yeah, running on CentOS so having issues, trying to understand the packet thing but with zero experience in linux and just simple php experience I don't think I will get anywhere...

If someone can correct the packets stuff for linux support and post the file it would be great.

 

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