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Archive => Anarchy Online Archive => AO 0.6.x Custom/Unofficial modules => Topic started by: mcgunman on July 29, 2009, 10:33:10 pm

Title: [ao]aigen loot
Post by: mcgunman on July 29, 2009, 10:33:10 pm
in reference to http://bebot.link/0-5-x-customunofficial-modules/aiboss-or-aigen/ (http://bebot.link/0-5-x-customunofficial-modules/aiboss-or-aigen/) Aiboss or aigen

I did not get that version to run with the current (0.6.3) version. Also I did not find a new version. So I just copied some stuff together. Result is a module that's working with the current version.

updated source can be found in Reply #2

There is still a bug in, because you can just call aigen without any parameter and it will return NULL instead of an error.


p.s. does someone know how to calculate the boss level for a city ai in ao? Or does someone have a module for that? ;)
Title: Re: [ao]aigen loot
Post by: Agnot on August 10, 2009, 07:59:14 pm
Quote
p.s. does someone know how to calculate the boss level for a city ai in ao? Or does someone have a module for that? ;)

I've actually been trying to figure that out for some time. Finally had a decent amount of data to compute it but few patches back FC changed the variables/formula so just started gathering data again (noticed as expected boss lvls were different than the previously logged data from a while back)

At the moment looks like boss level is (level of raider)*1.035 roughly but only viable for people soloing (If it's off I'll update it when I get back at other computer) If someone is willing to help me gather data with variations of raider #'s/lvls (along with # of raiders from the raiding org) I'd be more than happy to figure it out for combinations of lvls as a formula/module. Also note that clump ql ranges have changed as well from mobs

Note: Ai ship boss room mob lvls changed. Used to lvl up incrementally by set fractional value but now is more static and doesn't jump up each wave. Would seem FC is making ai ships easier.

Format for logging I was using:
# of raiders:
lvls of raiding city members:
lvls of raiders non-city members:
lvls of adds seen during waves:
lvls of hackers seen during waves:
lvl of General seen:
type of General:
ql of clump looted and from what mob:

example (made up as I don't have my logbook handy):
# of raiders: 6
lvls of raiding city members: 150, 150, 165, 174
lvls of raiders non-city members: 160, 167
lvls of adds seen during waves: 155, 167, 176, 188
lvls of hackers seen during waves: 188, 187, 188, 186, 188 (etc)
lvl of General seen: 198
type of General: Cha
ql of clump looted and from what mob: 155 from 188 hacker, 170 from 186 hacker, 131 from 155 add, (etc)
Title: Re: [ao]aigen loot
Post by: mcgunman on March 14, 2011, 11:15:56 pm
*begin necrostyle*
looks like if and else is much better then switch and case so NULL return is fixed.
ql of drop and lvl of hacker / gen seems to be random, so no need to be added anywhere in this mod.
*end necrostyle*
 
also added changes of Malaxia for type 48 (see http://bebot.link/ao-0-6-x-customunofficial-modules/updated-identify-and-aigen-modules/)
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