p.s. does someone know how to calculate the boss level for a city ai in ao? Or does someone have a module for that? ![Wink ;)](http://bebot.link/Smileys/SoLoSMiLeYS1/wink.gif)
I've actually been trying to figure that out for some time. Finally had a decent amount of data to compute it but few patches back FC changed the variables/formula so just started gathering data again (noticed as expected boss lvls were different than the previously logged data from a while back)
At the moment looks like boss level is (level of raider)*1.035 roughly but only viable for people soloing (If it's off I'll update it when I get back at other computer) If someone is willing to help me gather data with variations of raider #'s/lvls (along with # of raiders from the raiding org) I'd be more than happy to figure it out for combinations of lvls as a formula/module. Also note that clump ql ranges have changed as well from mobs
Note: Ai ship boss room mob lvls changed. Used to lvl up incrementally by set fractional value but now is more static and doesn't jump up each wave. Would seem FC is making ai ships easier.
Format for logging I was using:
# of raiders:
lvls of raiding city members:
lvls of raiders non-city members:
lvls of adds seen during waves:
lvls of hackers seen during waves:
lvl of General seen:
type of General:
ql of clump looted and from what mob:
example (made up as I don't have my logbook handy):
# of raiders: 6
lvls of raiding city members: 150, 150, 165, 174
lvls of raiders non-city members: 160, 167
lvls of adds seen during waves: 155, 167, 176, 188
lvls of hackers seen during waves: 188, 187, 188, 186, 188 (etc)
lvl of General seen: 198
type of General: Cha
ql of clump looted and from what mob: 155 from 188 hacker, 170 from 186 hacker, 131 from 155 add, (etc)