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BeBot - An Anarchy Online and Age Of Conan chat automaton
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AO 0.6 support
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Topic:
bind module to group?
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Topic: bind module to group? (Read 1863 times)
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WeZoN
Global Moderator
Posts: 92
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bind module to group?
«
on:
June 20, 2009, 01:16:41 am »
Hi.
I was wondering if it is possible to bind access to a module to a group.
Example:
Players in the group "diplomacy" is able to edit the allies and kos module but not players who is not in the group.
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Temar
Contributor
Posts: 1140
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Re: bind module to group?
«
Reply #1 on:
June 22, 2009, 03:59:45 am »
currently there is no module for doing it with any command but u can put code into a module to check that
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WeZoN
Global Moderator
Posts: 92
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Re: bind module to group?
«
Reply #2 on:
July 05, 2009, 01:01:16 am »
hmm, well if i do
$this -> register_command("all", "c", "DIPLOMACY");
the group is given leader rights.
People in leader and above are still able to edit the module!
Could you give some pointer on what code to use?
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Alreadythere
BeBot Maintainer
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Posts: 1288
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Re: bind module to group?
«
Reply #3 on:
July 05, 2009, 01:07:10 am »
Not sure why you got LEADER rights, but there is no support for any rules by your kind in the bot.
All rules and internal workings are based on the fixed levels from ANONYMOUS up to OWNER.
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BeBot - An Anarchy Online and Age Of Conan chat automaton
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AO 0.6 support
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Topic:
bind module to group?
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