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Author Topic: sort of a bad social module..putz list  (Read 13559 times)

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Offline clashbot

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sort of a bad social module..putz list
« on: February 17, 2008, 01:17:59 am »
ok, first off, I admit it..I do not know php programming..lol..that said, was trying to create a putz list, sort of a humourous list of people that are bad teammembers...whether they be in org or not...I thought I cold modify the banmanager to accomplish this, by removing the user_level == -1 and replacing it back with 1. first error I got was the set_putz() missing in security, and caused bot to crash...so like an idiot, I remved the set security parts out of the putzmanager, but now it doesn't let me add or delete, and gives no error messages...anyways, could some of you codejunkie gurus take a look at what I have done, and see if you can fix it? thanks a bunch..

Offline Temar

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Re: sort of a bad social module..putz list
« Reply #1 on: February 17, 2008, 04:22:24 am »
for a start user_level = 1 = GUEST

Offline Glarawyn

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Re: sort of a bad social module..putz list
« Reply #2 on: February 17, 2008, 09:39:21 am »
If you don't understand BeBot security it would be best not to try and mess with it.

What you're looking for is (kinda) in BeBot already. Look at the player notes stuff, even though it's kinda broken in 0.4...

Offline clashbot

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Re: sort of a bad social module..putz list
« Reply #3 on: February 17, 2008, 06:35:30 pm »
glar, that was one reason why I was asking here.  ;D I don't feel comfortable going into security and modifying, so was looking at a way that I could do this without the security requirement (as it isn't needed anyways as most people in the list would be out of org anyways) and just create the database for the bot to give the notes.

On the topic of notes, I looked at that thread, and yes it would do fairly well what I want to do, but as it is basically unusable without modifications, I am again here.

Offline Temar

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Re: sort of a bad social module..putz list
« Reply #4 on: February 17, 2008, 07:32:31 pm »
i will do some improvements to the notes module tonight

Offline clashbot

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Re: sort of a bad social module..putz list
« Reply #5 on: February 20, 2008, 07:46:11 am »
thanks tem, was wondering how the mods were coming.

No rush, just curious...good thing I am not a cat..

Offline Temar

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Re: sort of a bad social module..putz list
« Reply #6 on: February 20, 2008, 08:24:40 am »
i forgot about this!
my bad memory
ill do tomorrow (going bed now)

Offline Temar

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Re: sort of a bad social module..putz list
« Reply #7 on: February 22, 2008, 06:14:10 am »
i been working on it (SVN version)
but as far as i can see no reason for it not too work on 0.4
i removing some bugs
adding the ability to remove etc
i plan in intergrating it into !whois will do a seperate copy of 0.5/0.4 for this

you will be able too add notes to a player
remove noted if your Admin (not useing subcommand as 0.4 doesnt have)
you can view useing !notes name
or !whois name


anything else you want doing to this module while im at it?

Offline clashbot

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Re: sort of a bad social module..putz list
« Reply #8 on: February 22, 2008, 12:27:26 pm »
is there a way for you to add in a notes list so that if no player name, it will allow you to list who has notes?

Offline Temar

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Re: sort of a bad social module..putz list
« Reply #9 on: February 22, 2008, 05:34:24 pm »
yer easy

Offline clashbot

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Re: sort of a bad social module..putz list
« Reply #10 on: February 27, 2008, 02:57:56 am »
was wondering the status of the updates temar, hope my "easy" addition was just that..lol

Offline Temar

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