BeBot - An Anarchy Online and Age Of Conan chat automaton

Archive => Anarchy Online Archive => 0.4.x Custom/Unofficial Modules => Topic started by: Pharexys on October 11, 2007, 12:21:26 pm

Title: Lecamp Module
Post by: Pharexys on October 11, 2007, 12:21:26 pm
*Shows information about Lost Eden Camps.
*Put LEcamp.php in /custom/modules/ folder
*Put lecamp.txt in /txt/ folder
Commands:
[tell+pgmsg+gc] !lecamp

Have fun! :D




Title: Re: Lecamp Module
Post by: Wont on October 15, 2007, 10:51:45 pm
This isnt working for me in linux.
When I use the !lecamp command and press the text in chat window, and empty window appears, or actaully it says:

Lecamps

'empty window'


It worked in windows, but not in linux, any suggestions what I made wrong? =)
Title: Re: Lecamp Module
Post by: Alreadythere on October 15, 2007, 11:54:27 pm
Check that the name got the correct upper and lower case letters, *nix is strict about that.
Title: Re: Lecamp Module
Post by: Nogoal on October 17, 2007, 12:15:33 pm
Replaced <br> by 'End of line' tags.
Replaced <font> with bebot color system.
Fixed mixed case.
Title: Re: Lecamp Module
Post by: Nogoal on October 22, 2007, 07:44:56 pm
Timers were set on 120 seconds. Changed them to 2 hours.
Title: Re: Lecamp Module
Post by: Newsworthy on October 23, 2007, 02:51:14 am
The text file in game appears like this for me:

Quote
LE camps (fixed drops 100%):

##blob_subtitle##Clondyke (FGrid: 4R Coord: ##blob_subtitle##1147 x 2770) [Set Timer]
 >> Special loot: Smuggled Nanite Merit Board Base (Clon)

##blob_subtitle##Eastern foul plains (FGrid: 10M Coord: ##blob_subtitle##966 x 3743) [Set Timer]
 >> Special loot: Smuggled Combat Merit Board Base (EFP)

##blob_subtitle##Southern artery valley (FGrid: 7M Coord: ##blob_subtitle##2012 x 612) [Set Timer]
 >> Special loot: Dreadloch Stabilising Aid (SAV)

##blob_subtitle##Upper streat east bank (FGrid: 7L/M/R Coord: ##blob_subtitle##698 x 1280) [Set Timer]
 >> Special loot: Dreadloch Endurance Booster (USEB)

##blob_subtitle##Pleasant meadows (FGrid: 5R Coord: ##blob_subtitle##2974 x 676) [Set Timer]
 >> Special loot: Dreadloch Aiming Apparatus (PM)

Complete loottable:

##blob_subtitle##Weapons:

Dreadloch Shen Sticks
Dreadloch Balanced Freedom Arms
Dreadloch Combat Remodulator
Dreadloch Enhanced Bear
Dreadloch Enhanced Panther
Dreadloch Modified Shark
Dreadloch Obliterator
Dreadloch Rapier
Dreadloch Remodulator
Dreadloch Thrasher
Dreadloch Tigress

##blob_subtitle##Utilities:

Smuggled Combat Merit Board Base (EFP)
Smuggled Nanite Merit Board Base (Clon)
Dreadloch Aiming Apparatus (PM)
Dreadloch Damage Amplifier
Dreadloch Endurance Booster (USEB)
Dreadloch Endurance Booster - Enforcer Special
Dreadloch Endurance Booster - Nanomage Edition
Dreadloch Sniper's Friend
Dreadloch Stab Guidance System
Dreadloch Stabilising Aid (SAV)
Dreadloch Survival Predictor
Hellfyre Magma Suit

Just wondering why the ##blob## things appear?
Title: Re: Lecamp Module
Post by: Temar on October 23, 2007, 03:10:27 am
the bot changes those to colours
are you doing the scrip your self?
Title: Re: Lecamp Module
Post by: Newsworthy on October 23, 2007, 07:48:09 am
No sir, that was from using the text file provided by Nogoal. First use in game appeared like that. Scripting and me are not compatible :P
Title: Re: Lecamp Module
Post by: Alreadythere on October 23, 2007, 11:24:11 am
##blob_subtitle## is no default color. So it doesn't get replaced.
Title: Re: Lecamp Module
Post by: Temar on October 23, 2007, 05:21:22 pm
Changes


Like to Says at Top put lecamp.txt in your /txt/ folder
and rename lecamp.phps to lecamp.php and put in any module folder
Title: Re: Lecamp Module
Post by: Newsworthy on October 24, 2007, 07:40:36 am
Now working fine :) Thanks
Title: Re: Lecamp Module
Post by: Nogoal on October 25, 2007, 11:09:58 am
Just wondering why the ##blob## things appear?
Edit /themes/Default.colors.xml and add a new line
Code: [Select]
<color name="blob_subtitle" color="bluegray" /> Change color to match your bot.
Title: Re: Lecamp Module
Post by: Threeze on March 01, 2008, 05:50:42 am
Okay, so playing neutral or omni this module was lacking a bit of information for either [since it didn't include any of the omni camps :p]

So I put the info together myself, and removed the Timer feature because I didn't need it.

Should note: I didn't use the blob formatting that was inserted later on, and instead it simply uses <font color= ... plain old html...
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