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Author Topic: Land Control Areas  (Read 13569 times)

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Offline Pharexys

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Re: Land Control Areas
« Reply #15 on: June 11, 2006, 03:43:20 am »
aight works great, somehow doesnt show the land control areas from 4 holes, i'll check when i wake up :P

Offline Wolfbiter

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Re: Land Control Areas
« Reply #16 on: June 11, 2006, 06:30:54 am »
It's because the script thinks the leading 4 means level range, not sure how to best solve it right now, I'll have to ponder it tomorrow.
Too many toons.

Offline Wolfbiter

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Re: Land Control Areas
« Reply #17 on: June 11, 2006, 06:46:55 pm »
"!lca 4 holes" wont work, but added -a switch that's in use when you do just !lca, works well enough.

[old buggy script in this post]
« Last Edit: June 25, 2006, 05:23:19 pm by Wolfbiter »
Too many toons.

Offline Tsuyoi

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Re: Land Control Areas
« Reply #18 on: June 11, 2006, 07:12:00 pm »
Might not be a quick/easy solution, but could just edit all "4 Holes" to be "Four Holes" in all entries couldn't we?

Offline Pharexys

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Re: Land Control Areas
« Reply #19 on: June 11, 2006, 07:53:51 pm »
yea i guess, wel i dont mind if work with -a, is good enough for what i use :D
Thanks ;p still i had some tells that some locations and cords might be wrong in db,
guess i'll test/check em and post u a checked version

Offline Pharexys

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Re: Land Control Areas
« Reply #20 on: June 20, 2006, 03:41:39 am »
Changed a bit the outfit of it ;D

http://devil-inside.org/modules/Lca.phps
« Last Edit: June 20, 2006, 03:43:39 am by Pharexys »

Offline Mephistobane

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Re: Land Control Areas
« Reply #21 on: June 22, 2006, 03:36:21 am »
got all that fixed :) thanks to those who helped..

now,im not sure why, but the bot loads and all, it just isn't finding any results,under any conditions....

?
« Last Edit: June 23, 2006, 02:00:00 am by Mephistobane »

Offline Pharexys

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Re: Land Control Areas
« Reply #22 on: June 23, 2006, 08:00:54 am »
do you uploaded lca.sql in the database?
you need to import it to the db that ur bot is using, other way u have to edit the module script.

Offline Wolfbiter

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Re: Land Control Areas
« Reply #23 on: June 25, 2006, 05:24:15 pm »
Fixed a bug in the script when searching for specific range. Updated script is in the first post.
Too many toons.

Offline ilon

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Re: Land Control Areas
« Reply #24 on: January 06, 2007, 11:56:56 am »
hmm, the lca.sql seems to be missing a few spots, or am i doing anything wrong? >_>
Area: Galway Shire (970x1182)
LCA: x?? - ?? (L-Unknown)

Offline Thedrock

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Re: Land Control Areas
« Reply #25 on: February 01, 2007, 09:19:00 pm »
This looks like a great feature. I've tried putting the file into my module but it says no matches found when i try !lca 60 or !lca newland. When I checked out all the links for more infor but must seem to be broken.
Any updates on this or helpful info?

Offline Wolfbiter

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Re: Land Control Areas
« Reply #26 on: February 02, 2007, 01:08:13 am »
Do you get any info at all with just !lca? Ie, did the sql import correctly?
I've not heard anything about lca since I wrote it, more or less.. so I no longer code for it and the problems you described worked fine for me before. Maybe I should rewrite it for my better search parsing.. but the script doesn't really intrest me anymore.

Do you get any console errors when you try !lca newland or !lca 60?
Too many toons.

 

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