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Author Topic: Alien-biomaterial script  (Read 42746 times)

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Offline jjones666

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Re: Alien-biomaterial script
« Reply #30 on: March 24, 2007, 11:02:12 pm »
Check you have clumpref table in your bot database (ie you imported all the SQL files).

Also the 'databasename.clumpref' is wrong in the PHP I suspect.  If you are only using one database, this should simply be clumpref (ie remove the leading databasename.).

Let me know if further issues.

-jj-

Offline Wolfbiter

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Re: Alien-biomaterial script
« Reply #31 on: March 24, 2007, 11:45:24 pm »
See that jj posted between I hit "reply" and started writing this.. do what he said and see if that solves it.
Too many toons.

Offline Psymonosmash`

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Re: Alien-biomaterial script
« Reply #32 on: March 25, 2007, 11:18:52 am »
Hi again sorry, but i don't know how to find that database :( and not sure which php fiel you are referring to?

Sorry for the hastle.

Psymonosmash

Offline tonyuh

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Re: Alien-biomaterial script
« Reply #33 on: May 07, 2007, 10:01:56 pm »
have a minor 'bug'..

Code: [Select]
[2007-05-07 19:45:54] [GROUP] [MSG] [Org] Name: !bio [link]Solid Clump of Kyr'Ozch Bio-Material[/link]
[2007-05-07 19:45:54] [GROUP] [MSG] [Org] Bot: QL 177 of Kyr'Ozch Bio-Material - Type 1 / Fling shot<br> -> <a href='itemref://254572/254573/196'>Kyr'Ozch Grenade Gun - Type 1[/link] QL 196<br> -> <a href='itemref://254621/254622/196'>Kyr'Ozch Pistol - Type 1[/link] QL 196<br> -> <a href='itemref://254586/254587/196'>Kyr'Ozch Shotgun - Type 1[/link] QL 196

And then 2 seconds later.. another guy did the same thing with another clump.. it was fine... not sure whats wrong here, but it doesn't seem to happen anymore.

Cheers,
Tony

Offline Snarfblatt

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Re: Alien-biomaterial script
« Reply #34 on: August 22, 2007, 07:48:57 pm »
Anyone doing an update to this for 0.4.x? I really like the multiple clump identification of this rather than the 1 at a time process of the original module.

Offline Wolfbiter

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Re: Alien-biomaterial script
« Reply #35 on: August 22, 2007, 08:05:18 pm »
It's not really converted, just modified enough to work.
Too many toons.

 

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